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morph 0.1.0
Asynchronous bridge between GUI thread and business models
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This is the complete list of members for morph::ui::QueueingDispatcher, including all inherited members.
| bind(std::string const &typeId, bridge::BindSharing sharing, std::string const &instanceKey) override | morph::ui::QueueingDispatcher | inlinevirtual |
| Dispatcher()=default (defined in morph::ui::Dispatcher) | morph::ui::Dispatcher | |
| Dispatcher(Dispatcher const &)=delete (defined in morph::ui::Dispatcher) | morph::ui::Dispatcher | |
| Dispatcher(Dispatcher &&)=delete (defined in morph::ui::Dispatcher) | morph::ui::Dispatcher | |
| held() const noexcept | morph::ui::QueueingDispatcher | inline |
| operator=(Dispatcher const &)=delete (defined in morph::ui::Dispatcher) | morph::ui::Dispatcher | |
| operator=(Dispatcher &&)=delete (defined in morph::ui::Dispatcher) | morph::ui::Dispatcher | |
| QueueingDispatcher(Dispatcher &inner, exec::IExecutor *owner) | morph::ui::QueueingDispatcher | inline |
| replay() | morph::ui::QueueingDispatcher | inline |
| setOnHeld(std::function< void(std::size_t)> observer) | morph::ui::QueueingDispatcher | inline |
| ~Dispatcher()=default (defined in morph::ui::Dispatcher) | morph::ui::Dispatcher | virtual |