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morph 0.1.0
Asynchronous bridge between GUI thread and business models
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A headBadge part, lowered in the screen scope. More...
#include <interpreter.hpp>
Public Attributes | |
| Prop< std::string > | text |
| The badge's text. | |
| Prop< Tone > | tone = Tone::Neutral |
| Its tone. | |
| Prop< std::string > | icon |
| The name of an icon; empty for none. | |
| Prop< bool > | visible = true |
| Whether it is shown. | |
A headBadge part, lowered in the screen scope.
Definition at line 2167 of file interpreter.hpp.
| Prop<std::string> morph::ui::detail::BadgeModel::text |
The badge's text.
Definition at line 2169 of file interpreter.hpp.
| Prop<Tone> morph::ui::detail::BadgeModel::tone = Tone::Neutral |
Its tone.
Definition at line 2171 of file interpreter.hpp.
| Prop<std::string> morph::ui::detail::BadgeModel::icon |
The name of an icon; empty for none.
Definition at line 2173 of file interpreter.hpp.
| Prop<bool> morph::ui::detail::BadgeModel::visible = true |
Whether it is shown.
Definition at line 2175 of file interpreter.hpp.