morph 0.1.0
Asynchronous bridge between GUI thread and business models
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owned_state.hpp File Reference

OwnedState: a component's state, and the one executor it is touched on. More...

#include <exception>
#include <memory>
#include <string>
#include <type_traits>
#include <utility>
#include "../../attributes.hpp"
#include "../completion.hpp"
#include "../executor.hpp"
#include "../logger.hpp"
#include "owner_affinity.hpp"

Go to the source code of this file.

Detailed Description

OwnedState: a component's state, and the one executor it is touched on.

Specified in docs/spec/core/executor.md, "Owned state".

Definition in file owned_state.hpp.