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morph 0.1.0
Asynchronous bridge between GUI thread and business models
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OwnedState: a component's state, and the one executor it is touched on. More...
#include <exception>#include <memory>#include <string>#include <type_traits>#include <utility>#include "../../attributes.hpp"#include "../completion.hpp"#include "../executor.hpp"#include "../logger.hpp"#include "owner_affinity.hpp"Go to the source code of this file.
OwnedState: a component's state, and the one executor it is touched on.
Specified in docs/spec/core/executor.md, "Owned state".
Definition in file owned_state.hpp.