morph 0.1.0
Asynchronous bridge between GUI thread and business models
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morph::ui::MountedScreen Struct Reference

A mounted screen a reload may remount. More...

#include <dev_reload.hpp>

Public Attributes

std::string screenId
 The screen id it was mounted from.
ScreenHandle * handle = nullptr
 Its handle, mounted by the host the reload is given. Borrowed for the call.

Detailed Description

A mounted screen a reload may remount.

Definition at line 68 of file dev_reload.hpp.

Member Data Documentation

◆ screenId

std::string morph::ui::MountedScreen::screenId

The screen id it was mounted from.

Definition at line 70 of file dev_reload.hpp.

◆ handle

ScreenHandle* morph::ui::MountedScreen::handle = nullptr

Its handle, mounted by the host the reload is given. Borrowed for the call.

Definition at line 72 of file dev_reload.hpp.


The documentation for this struct was generated from the following file: