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morph 0.1.0
Asynchronous bridge between GUI thread and business models
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morph::reactive::Scope: owns reactive nodes and objects, and destroys them in reverse. More...
#include <cstddef>#include <memory>#include <type_traits>#include <utility>#include <vector>#include "../attributes.hpp"#include "runtime.hpp"#include "signal.hpp"Go to the source code of this file.
Classes | |
| class | morph::reactive::Scope |
| Owns effects, computeds and adopted objects; destroys them in reverse creation order. More... | |
morph::reactive::Scope: owns reactive nodes and objects, and destroys them in reverse.
Specified in docs/spec/reactive/signals.md.
Definition in file scope.hpp.